Hello you lovely mario maker person, my name is Ceave and welcome back.
A lot of time has past since our last speedrun challenge, summer turned into fall which turned into winter, a year has ended and you wonderful people were able to get sick times on our stages. I decided that it’s finally time to bite the bullet and to run against the times you were able to get during the last six months. So are you ready https://citewarhammer.com/preserving-gamings-past-and-future/? Let’s do this! The first stage we are running is a really cool traditional mario level. Mario has to make his way through a city high in the air. The stage itself is an easy one and speedrunning it would usually be hold right and jump if it wasn’t for the two horizontally moving platforms in this stage. If mario runs on top of a platform which travels to the right, the speed of the platform is added to his running speed and he gets a little boost which ends once he hits normal ground again. So the idea is to run for as long as possible on these platforms and once we leave them to jump as far as possible before we hit ground and lose our mini-boost. Let’s take a look at the run. There are some small cool optimizations in this level. For example we enter the doors as they take us a little bit further into the stage. The timer stops while mario goes through a door so we save time here, even though this is slower in real time. If the doors were closer to each other we would actually lose time by going through them as going through a door resets marios p-speed and he needs a little bit of running afterwards before he is back at full speed. So that’s my fastest run through the stage but was it fast enough to get the world record? Well no, it wasn’t Somewhere in this stage I lost half a tenth of a second. So congratulations to mario maker user sonictails for beating my time. I actually watch the run frame by frame to find out where I lost the five hundredths of a second and I’m pretty sure it’s at this platform because I jump off from it a few frames too early. The second stage we are going to speedrun is called crystalline wall jump and made by robin. This stage is all about the wall-jumping in the super mario bros U theme. At first mario has to wall jump on moving cannons, then he has to bypass dangerous fireblades and then he has to make his way down through horrific lava bubbles on tracks. The fastest route through this stage is pretty obvious so it really comes down to how fast we are able to perform the wall-jumps. We start the stage by ground pounding. MArio falls a little bit faster down during a ground pound and this saves time as long as we cancle the ground pound again before we hit the ground. Next we use a small skip that skips the fire-blades part. Here we wall-jump as fast as possible until we reach the checkpoint. We activate the checkpoint here as time freezes during this animation and it makes mario big, which allows us to damage boost through the lava-bubble part. Aaaand time. Let’s find out how I did. Not so good, actually I’m two seconds away from the world record, and that’s a ton of time for a stage which is only 18 seconds long if done optimal. So congratulations to zoroo67 for getting an incredible time on this stage! I tried to find out where I lost more than two seconds and I think it comes down to a lot of pretty small things. Here for example I lose my momentum by hitting this ground tile. And here I loose my momentum again. It’s actually possible to jump off from this koopa and to keep your speed, but you need to hit the wall jumps before perfect and you need to extend your air momentum by hitting ZR at the right moment to get this. It probably saves about half a second. The last area where I think I lost a little bit of time is here by cancelling my ground pound to early. The next stage we are going to try to get a record is called peculiar paradise. This stage often branches out into different paths and one of the main challenges is to find out which path is the fastest one. At the end of the stage we have a really cool boss-fight against a burning boo. This boo-monster shoots fireballs towards mario. Mario can’t hurt the beast his only chance to escape is by igniting these bob-ombs, as there is a small contraption which triggers a vine once the bob-omb exploded which allows mario to reach a pow-block. Doing this boss fight as fast as possible is incredibly challenging, but luckily there is something hidden in the stage which allows us to speed this boss fight up a little bit. We don’t need this mushroom but there is no way to avoid collecting it. Here we try again to jump at the end of the conveyor belts so that we keep our mini boost for as long as possible.
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AuthorHenry Butler is a career coach, resume writer at Craftresumes Platform, Soccer lover, Eames fan and Guest speaker. Producing at the crossroads of beauty and programing to give life to your brand. He is 28 years old. Archives
July 2019
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